Eagren
Eagren is the sound of a bell struck at dawn, still ringing at sunset.
From the dragon-spine of the Jin’Shan Range to the drowning jungles of Saran’Thal, from the storm-plains of Kha’ruun to the singing deserts of Naqir, the continent moves to a single, immense inhalation and exhalation that its sages call the Breath of Gaea. Here, nothing is merely “land.” Every mountain has a mood, every river a memory, every storm a temper that must be met with courtesy.
What follows is the Lyceum’s expanded account of Eagren, adapted for Myth Keepers. Read it as you would the Breath Sutras themselves: slowly, with the understanding that the world you are about to step into cares deeply what you do upon it.
“Haeslios remembers. Krioslos decides.
Eagren listens, and then asks: are you in harmony?”
— Archivist Vayne, Commentary on the Celestial Accord

The Shape of the Elemental East
On the globe kept beneath the Hall of Origins, the land east of Krioslos does not fall away into ocean. Instead, the Vorynthian steppes and Eagren’s western grasslands blur into one another: a long, unbroken seam of soil and sky. Only gradually does this seam rise and fold, until the first foothills of Eagren’s Jin’Shan Range become unmistakable.
From there, the continent widens and deepens.
To the north, Eagren curves toward the pole in a sweep of pine forests, wind-scoured plateaus, and taiga, before giving way to tundra and broken ice. To the south, it tapers into humid arms of jungle and mangrove, wrapping around bays and inland seas that open, eventually, toward Trikoya and Zesadar’s warmer waters.
At Eagren’s western edge, facing Krioslos, lie the Golden Steppes and Naqiri deserts: rolling seas of grass and dune, dotted with oases and caravan cities. Further east, the land rises again into the spine of the Jin’Shan and related ranges, then breaks down in terraces and basins toward the eastern coasts, where rivers slow and split into fertile deltas and mirrored bays. Coral archipelagos extend from these coasts like beads on a string, each islet a god’s syllable.
The Jade sages describe Eagren as a great, reclining dragon:
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Its head is the Jin’Shan and the Jade Empire of Shen-Lai, crowned in snow and cloud.
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Its foreclaws are the Ember Court of Kha’ruun and the Terralyn Empire of Naqir: fire and stone gripping the western margins.
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Its belly is the Lotus Basin and the river-plains, warm and fertile.
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Its tail thrashes in the jungles and archipelagos of Saran’Thal, trailing in sapphire seas.
Between this dragon-body and Krioslos there is no ocean. There are only steppes, passes, and long memories.
Stone, Sky, Flame, Tide — The Breath Beneath
The Lyceum’s geomancers agree that Eagren rests upon one of Gaea’s most intricate pieces of stonework.
An ancient continental core—old as Haeslios’ Iron Spine—forms the heart of the Jin’Shan and central highlands: thick, stubborn crust riddled with crystals and deep aetheric seams. Around it, younger belts of orogeny have been tacked on where island chains and micro-continents once collided, then fused. The result is a continent layered like lacquer: old strength within, newer ornament without.
Three great convulsions gave Eagren its current shape.
The first was the Dragon Uplift, when the core rose in a long band to become the Jin’Shan Range and its sister chains. Mountains here are narrow but high, pushed up by plumes of hot rock and stabilized by what Eagrean sages claim are the bones of Shin’Ra, the Sky Dragon.
The second was the Sundering Rift in the south, when a mantle plume tore through the crust and birthed the volcanic belt now ruled by Kha’ruun. There, lava lakes and calderas dot the land like ember-scars. The Broken Crucible Sea, a narrow gulf filled with submerged volcanic cones and fuming vents, still bubbles from this wound.
The third was the Eastern Subsidence, where the crust bowed downward under the weight of accumulating sediments and long river-loads. That bowing created the wide Lotus Basin, the Saffron Lands of Varadya, and the drowned continental shelves that now support Saran’Thal’s coral cities.
Threaded through all of this is the Elemental Gyre: a super-ley not of pure fire or memory, but of balanced Breath. It spirals under Eagren, rising closest to the surface beneath Auralis, the Temple of the Elements. From that center, four great “arms” of current radiate toward the cardinal realms:
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A white-gold arm toward Shen-Lai and the high airs.
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A crimson arm toward Kha’ruun and the mantle-plumes.
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A deep-blue arm toward Saran’Thal and the Sapphire Seas.
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An umber arm toward Naqir and its stone-giants.
Where these arms brush against lesser leys, Heartwells form: dragon shrines in Jin’Shan passes where the wind falls silent for no natural reason, fire-wells in Kha’ruun where magma baths become visions, tide-pools in Saran’Thal where the moon’s pull is palpable as a hand, rock-pillars in Naqir whose shadows ignore the sun.
Eagrean philosophers insist that true power lies not in riding one arm of the Gyre but in listening to all four.
The Great Regions of Eagren
The Jin’Shan Range and High North
Running like a spine from west to east, then curving northward, the Jin’Shan Range is Eagren’s roof. Peaks pierce the cloud sea, their flanks cut by hanging valleys, their passes marked by prayer-flags and dragon statues. Snowfields feed glaciers; glaciers birth rivers.
Monasteries cling to sheer cliffs. Sky-bridges—stone and aetheric, woven together—arc between outcrops. On certain peaks, terraces of jade-green fields step upward, improbably fertile in terraces fed by carefully channeled meltwater.
Beyond Jin’Shan’s northern shadow spreads a high plateau of steppe and taiga, rolling toward the tundral zones where Eagren and the polar caps meet: a land of thin air, keening wind, and star-cold nights. Stone circles and star shrines pock this region, built by peoples who navigate more by constellation than compass.
The Golden Steppes and Storm Plains
West of Jin’Shan and east of Krioslos, the land gentles into the Golden Steppes: an immensity of grass no wall could contain. Here the Kha’ruun storm-plains begin: further south, the grasses dry, storms intensify, and the horizon becomes a stage for lightning.
The soil here is surprisingly rich—windblown loess layered over ancient sediments—but rain is fickle. Herds of thunder-beasts roam, their hooves sparking when they stampede. Nomad banners tilt and re-form across distances that make city-dwellers dizzy to think about.
When storm-fronts roll across the Steppes, they are visible for half a day before they arrive. Lightning crawls from cloud to cloud and down to the grasses; the Thunder Father is said to ride these bolts as a stallion.
The Terralyn Deserts and Stone Seas
To the southwest, where rain-shadow and ancient inland seas have conspired, the Terralyn deserts roll. Sand dunes march in slow waves, interspersed with gravel plains, cracked clay-pan basins, and the occasional knife of exposed bedrock.
In Naqir, dunes are not entirely passive. Entire hills of sand may shift in a single night without wind, guided by slow, pulsing movements in the Elemental Gyre. Stone giants—ancestors petrified into half-living colossi—stand sentinel at strategic wadis and caravan routes, their faces worn, their eyes sometimes glowing faintly under starlight.
Canyons cut into bedrock host hidden gardens. Obsidian citadels cut into cliffs and mesas house Naqiri nobility and priesthoods. At night, heat lost from the sand makes the air sing faintly: a desert song only those trained in earth-listening can understand.
The Lotus Basins and Heartland Rivers
East of Jin’Shan and north of Saran’Thal lies the Lotus Basin: a vast sweep of river-plains, terraced hills, and inland lakes. Here colossal rivers—fed by glacial melt and seasonal rains—wander, split, rejoin, and finally slow into broad, lazy loops that deposit rich silt.
Paddy fields step up hillsides, glinting like scales. Cities cluster on levees and natural hills, ringed with canals and earthworks. Road networks radiate from certain metropolises with a regularity that bespeaks long-standing bureaucratic hands.
This is the realm most outside chroniclers think of when they picture “Eagren”: scroll-lined libraries, courtyards with koi ponds, marketplaces buzzing with spice and silk, magistrates quoting the Breath Sutras while adjusting tax ledgers.
The Saran’Thal Jungles and Sapphire Seas
In the southeast, heat and humidity conspire with the Breath of Gaea to grow jungles that seem almost impatient with their own abundance. Vine-wrapped trees rise from rich soil, their trunks covered in bromeliads and orchids. The air smells of wet leaves, spice, and the faint metallic tang of phosphorescent spores.
Between jungle and sea, mangroves and river-mouths thicken into labyrinths of roots, mud, and channels. Beyond, the Sapphire Sea glows. Its floor is carpeted in coral: towers, tables, and fans that grow into palaces for Saran’Thal’s water-breathing peoples. At night, bioluminescent algae turn waves into arrays of blue-green light.
Storms here are gentler than in Kha’ruun but more frequent. Rain falls in warm sheets. Thunder is soft, a drumroll rather than a hammer.
The Eastern Archipelagos and Mirror Coasts
Along Eagren’s east and northeast coasts, the land shatters into headlands, bays, and strings of islands. Some archipelagos rim inland seas; others form volcanic chains that mark active subduction zones.
On the main coasts, cities perch above harbours, their silhouettes a mix of curving roofs and watchtowers. Stone seawalls and tidal gates manage the push-pull of ocean. Inland from these coasts lie fertile plains in temperate latitudes, their forests lighter, their seasons more marked than in the jungles.
Out in the archipelagos, cultures have grown that live half on water, half on land: ship-halls, stilt-villages, coral citadels, floating rice paddies, and temples to Mizura built where surf and stone meet.
Realms of Eagren — Twenty-Four Elemental Polities
Though the Four Elemental Thrones form the continent’s spiritual frame, Eagren is not just four empires, any more than a song is just four notes. The Lyceum recognises twenty-four major realms: some ancient, some new, all sovereign in their own ways.
The Jade Empire of Shen-Lai (Air)
High along the middle stretches of the Jin’Shan Range, where mountains tear clouds into ribbons, the Jade Empire has carved its terraces.
Shen-Lai, the City of Ten Thousand Steps, rises from a hanging valley like an elaborately folded fan. Flights of stone stairs climb from lower gate to sky-bridge, each step carved with sutras and dragon-scales. Aqueducts carry meltwater across chasms in slender arcs. Suspended platforms and bridges float on bound air-elementals, anchored by chains of jade and silk.
Empress Lián Huan-Yueh, called the Celestial Voice, is both monarch and high priestess of Shin’Ra, the Sky Dragon. It is said she can hear the wind’s subtler tones: not just its direction and speed, but its opinion.
Jade culture prizes poetry, calligraphy, and contemplation. Martial exercises look like dances, every movement coordinated with long inhalations and exhalations. Air magic is woven through breath and brush: a scroll of wind-writing, unfurled, can become a spell when read aloud with proper cadence.
The Jade Empire claims theoretical authority over many neighbouring highland realms. In practice, its influence waxes and wanes. What remains constant is its role as guardian of the high airs and interpreter of omens written in cloud.
The Sky-Bridge Protectorates
Along the western slopes of Jin’Shan, overlooking the Golden Steppes and the passes into Krioslos, lies a chain of smaller principalities collectively known as the Sky-Bridge Protectorates.
Each is centered on a fortress-town anchored to a natural chokepoint: a narrow ridge, a cliff-ringed cirque, a pass so tight that one could throw a stone from one side to the other. Sky-bridges—stone arches, chain-spans, or aetheric walkways—link their towers.
Their lords swear layered oaths: to protect caravans, to honour the Jade Empire’s air-rights, to respect Krioslan Compact-riders who cross with proper tokens. In return, they collect tariffs, host markets, and act as first warning should trouble roll in from the west.
Culturally, the Protectorates blend Jade austerity with steppe pragmatism. A high lord may recite verses about the nature of breath one moment and haggle over grain prices the next. Air magic here is practical: gust wards against rockfalls, cloud-summoning for snowmelt, wind-binding to slow an onrushing avalanche.
The Cloud-Lotus Theocracy
Above even Shen-Lai, where peaks pierce the troposphere and ride the world’s great air-currents, a different realm exists: the Cloud-Lotus Theocracy.
Its “territory” is not anchored to stone, but to clusters of floating monasteries: wooden and jade structures built on outcroppings of levitating rock, held aloft by carefully nurtured air-elementals and the Elemental Gyre’s arm.
The Cloud-Lotus monks consider themselves servants of Shin’Ra but separate from Jade politics. They practice extreme asceticism: diets of air and dew, meditations in thin oxygen, long periods spent literally above storms. Their calligraphy is said to be so light that a single character can drift on the wind for days before dissolving, spreading blessing as it goes.
Other realms seek Cloud-Lotus counsel in times of great imbalance. Summoning a delegation is a ritual in itself, involving smoke-signals, wind-chimes, and the ringing of cliff-bells until the monks decide to descend.
The Ember Court of Kha’ruun (Fire)
South of the Golden Steppes and west of Saran’Thal, the land buckles and splits. Volcanoes rise: some conical and snow-capped, others collapsed into calderas filled with boiling lakes. Lava rivers crawl through blackened valleys. This is Kha’ruun.
The Ember Court sits in a basalt amphitheatre overlooking one of the largest lava seas. Above, palaces of vitrified stone and obsidian perch on columns, connected by bridges that glow faintly with captured heat. Below, channels of magma feed the Heartforges, where molten crystal is hammered into blades, armour, and tools that hum with inner flame.
Sultan Rhazir Flameborn rules here, his heart literally anchored to a sliver of Ignar’s First Flame. Fire-magic is not metaphor but a bodily reality; the ruling line carries scars of flame-rites, their veins tracing faint ember-patterns.
Kha’ruun culture honours courage, passion, and the beauty of transience. Fire festivals send rivers of controlled flame down prepared channels, illuminating entire valleys. Dance is warfare and worship, with Ember Dancers channeling fire through their steps.
Kha’ruun remembers the Sundering of Flame well, for it began here. To this day, the Court submits to oversight from Auralis on major fire-projects, a concession forged in catastrophe.
The Ashen Marches Khanates
North and east of Kha’ruun, where volcanic soils thin into steppe again, lie the Ashen Marches: grasslands streaked with old lava flows and cinder-cones.
Here, several horse clans share power in a shifting tapestry of alliances and rivalries. They ride thunder-beasts and fire-maned horses, their saddles hung with charms against lightning and ash. Their yurts are lined with heat-stone that releases stored warmth at night.
The Khanates blend fire and air alignment. Storm-chasing is a rite of passage: youths ride as near as they dare to advancing fronts, seeking to touch lightning with spear or hand, thereby earning a personal spark-bond. Those who survive are marked in hair and eyes by the experience.
Politically, the Khanates are independent, but most acknowledge Kha’ruun’s Ember Court as senior in fire, and Jade as senior in air. They accept adjudication from both when disputes risk upsetting the Gyre.
The Red Glass City of Rhaz-Ka
At the southern edge of the Kha’ruun volcanic belt, where lava once met sea and cooled in wild forms, stands Rhaz-Ka: a city of red glass.
Its walls are fused lava, polished by sea-spray and sandstorms. Towers rise like frozen flames. Streets are paved in obsidian shards that glint like embers under moonlight.
Rhaz-Ka is technically part of Kha’ruun’s realm but functions as an almost independent city-state, a trading hub where fire-craft, Naqiri stone-art, and Saran’Thali coral-work meet. Its forges produce glass golems animated by sound—a Kha’ruun innovation refined with Jaiphoran theory.
The Red City’s populace is a blend of Ember Dancers, Sandbound earthmancers, and tide-translators from Saran’Thal. Its politics are as hot and brittle as its substance, but its artisanship is unmatched.
The Sapphire Dominion of Saran’Thal (Water)
In the southeast, where jungle fingers trail into lagoon and reef, the Sapphire Dominion rules.
Its capital is not a single city but a layered complex of coral palaces, grown piece by piece over centuries: spires of living coral, archways crusted in shells, hallways lit by bioluminescent algae and pearl-embedded mosaics. Above the waterline, bridges arc between islets and treetop platforms; below, plazas open onto cathedral-like coral caverns.
Queen Naia’thar, the Voice Beneath the Waves, is said to be able to speak both in air and in water without pause. Her people—the Saranthali—include both surface-dwellers and water-breathers, with many families straddling both. Their skin often bears subtle scale patterns; their eyes gleam in low light.
Saranthali magic is sung. Choruses of water-singers weave currents into intricate knots, guiding fish, calming storms, or coaxing reefs to grow in desired shapes. The Coral Oracles, a priestly order, read the slow accretion patterns of sacred coral heads as scripture.
The Dominion views itself as steward not just of its own lagoons but of water’s dignity across Eagren. It takes a keen interest in monsoon patterns, river-course changes, and glacial melt.
The Tide Children Atolls
Farther out in the Sapphire Sea lie scattered atoll chains: rings of coral barely rising above water, crowned with palm and mangrove. These are home to the Tide Children.
Unlike Saran’Thal’s more centralised Dominion, the Tide Children live in loosely allied clans, each atoll its own world. They sail double-hulled canoes, breed luminescent fish, and grow seaweed gardens beneath their reed platforms.
When disputes or cooperative ventures arise, the atoll-chiefs convene at the Meeting Reef, a natural coral amphitheatre that only rises fully above water at certain tides. They speak in waves and surf-patterns as much as in words.
Many Tide Children serve as pilots for ships approaching Saran’Thal or the eastern coasts. Their knowledge of reefs and currents has saved and sunk fleets, depending on how they were treated.
The Coral Oracle Circles
Within and alongside the Sapphire Dominion exists an overlapping realm of religious authority: the Coral Oracle Circles.
Each Circle is anchored to a major oracle-reef, a formation of coral that has been encouraged for millennia to grow in patterns corresponding to script, sacred geometries, and mythic imagery. Oracles interpret moonlight-through-water on these formations, listening also to the faint crackle and hiss of reef-life.
Circles advise not only Saran’Thal’s queen but also Naqir’s pharaohs (on water rights), Varadya’s Saffron Throne (on monsoons), and even Kha’ruun (on steam vents and tidal hazards). They operate as a transnational theocracy of water.
Though they command no armies, their pronouncements about the health of Mizura’s tides can sway policy from deserts to mountains.
The Terralyn Empire of Naqir (Earth)
Spanning the great western deserts and reaching into stony highlands, the Terralyn Empire of Naqir is Eagren’s earth made law.
Its capital, Setar’Kala, is built around and within a mesa whose sides have been carved into terraces and façades. Obsidian obelisks dot the surrounding sands, their faces etched with prophecies and lineages. Beneath the city, catacombs extend for miles, their walls carved with the Breath Sutras in High Eagrean and Naqiri scripts.
Pharaoh-Hierarch Atemu Setar is both monarch and high ritualist. In great stone courts open to the sky, he and his priests call on Daor, Stone Emperor, to animate ancestor-statues: petrified giants whose souls still flicker.
Naqir’s culture is monumental, enduring, slow. Time is recorded not in years but in “layers”: strata of law and record inscribed over older ones. To change a carved law requires a ritual of erasure and replacement, overseen by the Sandbound Brotherhood.
The Terralyn Empire, perhaps more than any other realm, remembers the Age of Shaping. Many of its oldest standing stones are thought to predate human occupation entirely.
The Sandbound Brotherhood Cantons
Between Naqir’s major cities roam the Sandbound Brotherhood: a network of nomadic cantons whose tents, caravans, and stone-bonded guardians are as much polity as people.
They guide caravans across dunes and through canyons, maintain hidden cisterns and waymarkers, and enforce a rough justice in the open desert. Their mages listen to shifting sand and read the micro-tremors of dune movement as others read currents or gusts.
The Brotherhood is nominally loyal to Naqir but keeps its own council. When pharaohs overstep, caravans simply stop moving until balance is restored. Their alignment is strongly earth, but in practice they also negotiate between other elements: they must know where water hides, when storm-lines cross, and how fire behaves under desert stars.
The Obsidian Stair Cities
Along the vast escarpment that marks the edge of Naqir’s plateau, a chain of cities clings like onyx beads. Each occupies a natural cleft or shelf; each has carved, chiseled, and grown a single monumental stairway from desert floor to plateau top.
These Obsidian Stair Cities—Ka-Resh, Durni, Hal-Tassar, and more—serve as gateways between Terralyn deserts and the Lotus Basin plains. They collect tolls on grain, ore, and silk; they police smugglers and refugees; they house cosmopolitan populations of earthmancers, river-people, and steppe traders.
Their stairways are holy things. Pilgrims climb them barefoot as penance or in search of visions. Elemental rites are performed on each landing, aligning earth below with sky above.
Politically, the Stair Cities are vassal to Naqir but maintain considerable autonomy. Their loyalty tends to follow whoever keeps trade flowing.
The Lotus Basin Mandarate
In the heart of the continent, embracing the largest rivers and flattest plains, lies the Lotus Basin Mandarate: a sprawling bureaucracy that rules not by crown but by examination and appointment.
The Mandarate’s capital, Yu-Lian, sits astride the River of Ten Names, its palaces mirrored in carefully managed canals. Lotus ponds line every boulevard; markets hum under paper lanterns; magistrate halls overflow with scrolls.
Here, the elemental alignment is mixed: air and water in governance, earth in agrarian practice, fire in ritual and industry. Mandarins—scholar-officials—are selected through gruelling tests on the Breath Sutras, local law, and the metaphysics of balance. They are assigned to districts to collect taxes, maintain levees, and ensure that no single element is neglected.
The Lotus Basin is breadbasket and archive both. Its rice and wheat feed distant peaks and deserts; its libraries hold commentaries on commentaries. It often finds itself in the role of mediator between the Four Thrones.
The Hundred Pagoda League
Along the eastern margin of the Lotus Basin, where rivers meet an inland sea, stand a hundred city-states whose skylines are dominated by tiered towers: the Hundred Pagoda League.
Each city claims its own patron spirit, its own craft specialty, its own festivals. Some are shipbuilders; some are weavers of spirit-paper; some are known for theatres where gods and mortals share the stage.
What binds them is a shared charter: mutual defence against pirates and overreaching neighbors, standardised tariffs, and a rotating Pagoda Council that meets annually in a different member city.
Elementally, the League leans water and air. Sea breezes carry merchant sails; river-fogs hide smugglers. Their mystics inscribe calligraphy charms on hanging scrolls that act as wards, contracts, or invitations for small spirits.
The Jade Steppe-Kingdom of Orun
Straddling the loose border between Krioslos’ Vorynthian Plains and Eagren’s Golden Steppes lies Orun: a kingdom of riders, hill-forts, and stone circles.
Orun’s people speak a tongue that blends Krioslan and High Eagrean. Their princes swear to both Perun and Shin’Ra. Their shamans trace thunder’s path across steppe and read dragon-clouds over Jin’Shan’s peaks.
Orun’s capital, Yara-Orun, is built on a low mountain that rises alone from the grass, ringed in three tiers of walls. Within, earth-temples and sky-altars share plazas.
The Jade Empire and Vorynthian Confederacy both claim Orun as sphere of influence; Orun’s rulers maintain fierce independence by playing both off against each other and by controlling vital trade routes.
Elementally, Orun is all four at once, and its sages are fond of saying Gaenai, the Fifth Element, watches them closely.
The Bronze Tiger Sultanate
Southeast of the Lotus Basin, where hills rise into forested ridges and climate shifts from temperate to tropical, lies the Bronze Tiger Sultanate.
Its cities are built along river-terraces and hill spurs. Bronze-roofed palaces gleam under monsoon sun. Tigers—mundane and spirit—stalk temple grounds and jungle edges, often bearing bronze collars inscribed with Breath Sutras.
The Sultan’s line traces its mythic ancestry to a union between an Ember Dancer of Kha’ruun and a Saranthali tide-princess. As a result, the realm’s alignment is a dance of fire and water, balanced by the grounding presence of thick jungle earth.
The Bronze Tiger court is famed for martial pageantry and intricate courtly dances that double as spellwork. Its sorcerers can call humid heat into blades, scalding rain into sheets.
The Saffron Throne of Varadya
South of the Lotus Basin and east of Naqir, the land opens into a broad subcontinent: plains rimmed by high, monsoon-catching mountains, split by mighty rivers, and dotted with hills of old stone. This is Varadya.
The Saffron Throne in Nandapur sits beneath a dome painted with scenes of the Age of Shaping: Daor carving mountains, Mizura laying out rivers, Shin’Ra and Ignar arguing over lightning. Around the palace, ghats—steps—descend to a sacred river, where pilgrims bathe and float offerings.
Varadya teems with diversity. Dozens of kingdoms, city-republics, and tribes swear varying degrees of fealty to the Saffron Throne. Some are hill-forts aligned with earth; others are coastal ports speaking more to Saran’Thal than to their own hinterlands. Temples to all five members of the Celestial Accord line its roads.
Elemental alignment here is complex. Fire-temples offer ascetic heat; water-ghats host endless ritual; earth-cults tend ancient stone lingams; air-schools teach breath as meditation. Varadya’s philosophers are obsessed with Gaenai, the elusive fifth element, and many of Eagren’s most subtle theories about balance originate here.
The Rainwall Principalities
Where Varadya’s northern edge pushes into Jin’Shan’s southern foothills, a wall of mountains rises, catching monsoon clouds and squeezing them dry. Valleys here are steep, rivers fierce, slopes terraced until they resemble steps for giants.
In this Rainwall live numerous principalities: small, fiercely proud realms perched on ridges and in hanging valleys. Each controls its own passes, bridges, and sections of cloudforest.
Rainwall culture is resilient. People move like water between levels; trails ribbon cliffs in dizzying switchbacks. Prayer flags and wind-horns mark high passes. Temples are carved into cliff faces, their façades dripping with moss and rain.
Elementally, Rainwall principalities are air and water in intimate contact. Half their rituals are about negotiating between those elements so that landslides are minimised and crops receive enough but not too much rain.
The White Crane Isles
Far to the east, off temperate coasts and across deep channels, lie the White Crane Isles: a chain of mountain-backed islands whose shores are scalloped by bays and inlets.
Their largest island hosts the city of Hane-Kyu, where crane banners snap above tiered castles. Forests of pine, maple, and bamboo cloak the hills. Hot springs steam in winter; cherry blossoms snow in spring.
The Isles’ culture prizes refinement and martial discipline. Sword arts here are treated as calligraphy with steel; tea ceremonies embody elemental balance in miniature. White cranes, sacred to Shin’Ra and Mizura both, nest in temple ponds.
Politically, the Isles are unified under a Shogunate that nominally swears to the Jade Empress but in practice charts its own course. Their fleets patrol archipelagic routes, and their Lung-Serpent myths are among the richest on Gaea.
The Pearl Mirror Khanate
In north-central Eagren lies an enclosed inland sea, almost circular, ringed by low mountains: the Pearl Mirror.
Around its shores ride tribes and petty kingdoms collectively governed by the Pearl Mirror Khanate. Its capital is not a city but a moving court: a flotilla of barges and ships that circles the lake seasonally, holding council on waters so still they often reflect sky and shore perfectly.
Pearl Mirror peoples marry steppe and water. They herd horses on surrounding plains and sail boats on the lake; they call lightning down onto waves and then read the resulting patterns of foam as omens.
The Khanate’s influence extends along caravan routes and riverways. It mediates between Shen-Lai, Naqir, and Varadya, and has a long tradition of sending its second sons and daughters as students to Auralis.
The Autumn Court of Hanyien
In the temperate east, where forests flame in reds and golds each autumn, lies Hanyien: a realm of misty hills, maple glades, and lake-reflecting pavilions.
The Autumn Court is small compared to the Four Thrones, but its influence in matters of art, etiquette, and subtle magic is enormous. Its capital, Hanyien itself, is famous for poetry duels, theatre, and leaf-viewing festivals that double as spirit-courting rituals.
Elementally, Hanyien is balanced: its schools specialise in harmonising minor imbalances rather than commanding extremes. Many wandering sages trace their training to Hanyien’s tea-houses and mountain hermitages.
The Star-Shrine Tundras of Ulgar
Far to the north, where the land gives way to permafrost and shallow seas, the Star-Shrine Tundras spread. Here, reindeer and musk-ox roam; sleds skim across packed snow; auroras paint the sky.
The Ulgar peoples build low, sod-roofed halls around stone circles that align with specific constellations. Their shamans walk between star-patterns and Breath Sutra diagrams, claiming that Shin’Ra’s oldest memories are inscribed above, not below.
The Star-Shrine Tundras are a realm of ice and air. They stand almost outside Eagren’s politics, intervening only when celestial signs grow dire.
The River of Ten Names Confederacy
The great river that flows past Yu-Lian is known differently in each realm it crosses. Rather than fight over its naming, many of those realms formed a Confederacy to manage its uses.
The River of Ten Names Confederacy is a layered treaty organisation turned semi-state. It governs water rights, levee maintenance, flood responses, and riverine trade. Its council includes representatives from Shen-Lai, the Lotus Basin, Hanyien, Varadya, and even Naqir.
Elementally, the Confederacy is water at its most political. Its decisions can drown farms or feed cities. Breath Sutras concerning flow, change, and humility are constantly cited in its deliberations.
Auralis, Temple-City of the Elements
At the centre of Eagren rises Auralis: a city-sized ziggurat, temple, and parliament all in one.
From afar, it appears as a stepped mountain of stone and crystal, its surfaces etched with glyphs, statues, and channels. Up close, one sees that each face of Auralis is aligned to a cardinal direction and its element:
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The eastern face bears wind-bells and open colonnades for air.
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The southern face is lined with braziers and lava-veins for fire.
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The western face is cooled by cascades and pools for water.
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The northern face is carved into terraces of gardens and rock for earth.
At its heart, the Elemental Gyre rises closest to the surface, forming the Great Balance Hall: a chamber where air hangs motionless, flames burn without fuel, water stands in midair, and stone hums quietly. Here, the High Elemental Council meets once per generation.
Auralis is neutral ground. No army may enter it, no realm may claim it, by ancient Accord. Monks of the Temple of the Elements patrol its terraces; the Order of the Jade Steps keeps records of its decisions.
The Celestial Accord and the Breath Sutras
Eagren’s pantheon is not a quarrelsome family of gods but a council of forces given face.
Shin’Ra, the Sky Dragon, is breath and thought. His coiling form appears in cloud and gale, in the spiral of incense smoke, in the shape of calligraphy strokes. Enlightenment in his aspect is clarity of air: seeing without distortion.
Ignar, the Flame Sovereign, is renewal through destruction. As a phoenix of crimson glass, Ignar burns forests to ash so that new shoots can rise, melts ore to let form emerge, burns away lies in the forge of truth.
Mizura, the Tidal Mother, is compassion and change. She is the moon reflected in water, never the same twice, and the current that carves valleys over aeons. Her mercy can be overwhelming; floods are her difficult hugs.
Daor, the Stone Emperor, is strength and memory. He sits as a mountain with eyes: slow to anger, slow to forgive, but unforgetting. His domain holds fossils and foundations, caves where ancestors whisper.
Gaenai is the Fifth Element: balance itself. Depicted as a circle containing four sigils, Gaenai rarely acts directly. Instead, the Fifth Element is invoked when any one force threatens to dominate. Some sages insist Gaenai is less a separate being and more the sum of the others in harmony.
Together, they form the Celestial Accord. The Breath Sutras—their oldest scripture—are part philosophy, part manual: thousands of verses on how to live so as not to pull the world off balance.
Temples in Eagren are often organised by element. Air-temples are high, open, full of wind-chimes and flapping banners. Fire-temples contain contained braziers and mirrored walls. Water-temples are baths, riverside ghats, and tide-pools. Earth-temples are caves, stone circles, and gardens.
The Temple of the Elements in Auralis, however, honours all five. Its monks, regardless of origin, train in some aspect of each element before specialising.
Magic, Aethertech, and Orders
Eagrean magic is not shouted. It is danced, written, and sung.
Air magic uses breath and movement. In Shen-Lai, adepts practice forms where inhalations shape wind-currents and exhalations sharpen or soften them. A properly executed kata can deflect arrows or carry a whisper a mile.
Fire magic uses rhythm and body-heat. Ember Dancers of Kha’ruun stomp patterns into basalt, each step a spark. The pattern of their motion channels Ignar’s force into controlled paths: a river of fire that follows a line drawn on the ground, a cloak of heat that only burns enemies.
Water magic uses tone and flow. Saranthali choruses can still a storm by matching its frequency and shifting it; Varadyan river-priests sing blessings that coax floodwaters to deposit silt where needed.
Earth magic uses structure. Naqiri earthmancers build cairns and standing stones in specific layouts to guide stress through the crust. Varadyan sculptors carve deity-forms that act as focal points for Daor’s attention.
Aethertech in Eagren is symbiotic. Shen-Lai’s woven bamboo gliders, fitted with silk sails and jade talismans, hum softly as they ride thermals. Kha’ruun’s glass golems obey sung commands, their cores glowing brighter in response. Saran’Thal’s coral cities pulse with the slow, steady beat of combined polyp and spirit hearts. Naqir’s stone giants listen for drum-codes tapped on their feet.
Orders and guilds structure this practice:
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The Temple of the Elements anchors inter-continental elemental balance, sending adepts to far-flung nodes when phenomena threaten to run wild.
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The Order of the Jade Steps dispatches scholars across Gaea on barefoot pilgrimages to record natural harmonies and dissonances. Their journals are dense with weather observations, ley fluctuations, and philosophical asides.
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The Ember Dancers maintain schools where combat, meditation, and fire-channeling are one practice.
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The Coral Oracles guard “reefs of record” where Eagrean decisions are inscribed in coral itself.
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The Sandbound Brotherhood straddles the line between mercenary company and monastic order: their duties are practical, but their philosophy is deep.
Enlightenment, in Eagren, is never a matter of leaving the world behind. It is becoming so attuned to its breath that one’s actions no longer pull it out of tune.
History in Four (and Five) Elements
The Age of Shaping lives half in stone, half in myth. The oldest inscriptions in Naqir and Varadya speak of a time when the elements themselves warred in chaos, until Shin’Ra, Ignar, Mizura, and Daor agreed to carve, cool, water, and brace the land into stability. The earliest humans in Eagren are depicted in these stories as bewildered bystanders taught speech and craft by dragons of air and stone.
The Age of Harmony began when mortals learned to echo that Accord. The Four Elemental Thrones—Jade, Ember, Sapphire, Terralyn—arose in a staggered blossoming, each consolidating its region while acknowledging the others. Auralis was built, slowly, as a neutral point where representatives could meet without swords or storms.
It was in this era that the first elemental airships took flight: Shen-Lai sky-barges bound with Shin’Ra’s favour, Kha’ruun fire-skiffs that rode hot updrafts, Saran’Thal bubble-ships gliding just under wave, Naqiri sand-gliders that skimmed dune-tops on cushions of air.
The Sundering of Flame broke that equilibrium. Ember mages in Kha’ruun, pushing Ignar’s gifts further than any before, attempted to tap the mantle’s fire directly and channel it into weapons. The Gyre’s fire-arm flared wildly, volcanoes across Eagren’s south erupting in near unison. Ash clouds blotted the sun; crops failed as far away as Varadya; glaciers in Jin’Shan shrank as snow turned to soot-snow.
Only desperate intervention by all four Thrones at Auralis—sacrificing some of their own Heartwells to bleed off excess—prevented the Gyre’s collapse. The Temple of the Elements was cratered and half-ruined; many of its oldest sutras were lost. The surviving texts insist that in that crisis, Gaenai spoke: a voice without single element, ordering stillness.
The Age of Renewal saw rebuilding and humility. Kha’ruun submitted to Ember usage quotas overseen by Auralis. Naqir agreed to restrain its earth-magic above certain thresholds. Shen-Lai curtailed some of its more ambitious wind-weapons. Saran’Thal took on the role of global flood-watcher.
It was in this period that Eagrean scholars first mapped what they called Gaea’s Veins—continent-scale leys not just under Eagren, but under Haeslios, Krioslos, Jaiphora, and Trikoya. Their scrolls, later copied and carried to the Lyceum, informed much of our current understanding.
The Great Freeze reached Eagren as it did all continents: glaciers advanced, monsoons faltered, the Elemental Gyre cooled. In Jin’Shan, monasteries closed their outer gates and turned inward; in Varadya, ghats were rimed with ice; in Naqir, sand froze solid at night.
Eagren endured, in part, because its peoples knew already how to move with imbalance rather than resist it. Air-temples emphasised conserving breath. Fire-orders rationed heat. Water-cults tracked ice and melt. Earth-priests listened for dangerous shifts in permafrost.
Now, in the Reawakening that has followed, Eagrean sages view the world with cautious hope. The Accord holds—for now. The Fifth Element waits.
Using Eagren in Your Tales
Eagren is not just “Asia with dragons.” It is the laboratory in which elemental ethics were first tested.
Set your stories in Shen-Lai if you want high hermitages, calligraphed spells, and the tension between contemplation and responsibility. Let players climb the Ten Thousand Steps, feeling the air thin and the Gyre hum, then ask them whether they still want the thing they came for.
Send them through Kha’ruun if you want heat, passion, and the lingering guilt of an empire whose mistakes once nearly burned the world. Let them dance on basalt with Ember Dancers, then decide whether to trust those same people with new, dangerous tools.
Let them swim in Saran’Thal’s coral corridors if you want beauty and depth and the slow patience of reefs. Let them negotiate with Tide Children who care more about currents than borders.
Walk them across Naqir’s sands if you want endurance and perspective and the occasional opinion of a stone giant who remembers when Eagren’s shape was different.
Take them to Auralis when it is time for decisions that echo beyond one continent. There, in the Great Balance Hall, with all four elements visibly suspended, ask them—quietly—if what they intend is in harmony with the Breath of Gaea, or if they are about to begin a new Sundering.
Above all, remember that Eagren is not impressed by raw power. It has seen mountains rise and fall, dragons teach and leave, empires flare and cool. What it respects are those who seek to align their small fires, their brief breaths, their fragile bodies with the long, patient rhythm of stone, tide, wind, and flame.
As Archivist Vayne notes in the margin of his last Eagrean folio: “In the East, they do not ask whether you are strong. They ask whether you are in tune. The first is spectacle. The second is survival.”




