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Image by Lucas Peng

The World
of Gaea

The world of Gaea (Gee-uh or Gai-uh) is one formed of history and mythology, where adventurers and great heroes follow their own paths to glory . . . and more often than not, hard won bounties. The villains of Gaea, however, may be as insignificant as a local neighborhood bully, as terrifying as a monstrous leviathan on the open seas, or even as all powerful as the titans or gods of mythology who helped shape this great world of ours.

The Old World Becomes New

A Place to Start

The Lost Age Before History

 

In the early years of the twenty-first century, a discovery shook the very foundations of modern archaeology.
 

Hidden beneath ice, stone, and time itself, researchers uncovered evidence that human civilization stretches tens of millennia further into the past than ever believed. Artifacts, ruins, and symbols suggested a forgotten era—a time when gods still walked among mortals and the stars themselves whispered of a living, conscious world.

 

It is within these lost ages—long before the rise of written history—that our story begins. It is here that myth, memory, and creation entwine into one…
 

Welcome to Gaea.

A Living Earth Reimagined

 

Gaea is an alternate-reality version of Earth—a fantastical mirror of our own world, filled with mystery, magic, and divine purpose. It is not merely a planet, but a living being: breathing through her forests, dreaming through her oceans, and remembering through her people.
Every mountain bears an ancient name. Every river has a spirit.
And every myth you have ever heard—from Olympus to Avalon—finds its origin in truth upon Gaea’s soil.

Here, the gods and goddesses of old are not distant ideals. They are rulers, wanderers, and witnesses to the mortal stories unfolding below. Creatures of legend roam the land: dragons soaring above crystalline peaks, fae courts whispering in moonlit groves, leviathans sleeping beneath silver waves.
 

It is a world alive with wonder and danger—a balance of harmony and chaos shaped by divine hands and mortal hearts alike.

The Dual Meaning of Gaea

 

The word Gaea carries two sacred meanings throughout the chronicles of this age.
 

First, it is the world itself — a lush and breathing planet of oceans, continents, and skies that mirror our own Earth, yet hum with the divine energies of creation. The winds of Gaea remember the breath of gods. Her mountains rise like frozen hymns. Her oceans shimmer with living memory.

 

Second, Gaea is the Mother of All Things, the sentient goddess whose dreaming shaped reality itself. It is said that from her endless slumber came the tides, the light, the flame, and the first mortal souls. Every living creature is a fragment of her thought; every storm, a ripple in her dream.

 

Across every continent, from the marble temples of Krioslos to the moss-laden groves of Haeslios, the people of Gaea share a single truth: the world is alive, and the gods, dragons, and mortals are but her reflections.

 

Where the Lyceum of the Ancients maps ley-lines and magnetic anomalies through instruments of orichalcum and glass, the druids of Haeslios know these same channels as Gaea’s Veins — the radiant lifeblood of the world itself. When her veins glow beneath the aurora, it is said that Gaea is stirring… and the world holds its breath.

The Age of Heroes and Monsters

The people of Gaea live in a time where legends are not yet stories—they are events. Heroes rise from every corner of the world: humble farmers, scholars of forgotten magic, soldiers of celestial armies, and chosen souls whose fates are written in starlight.
 

Each has the potential to carve their name into eternity—or to fall, becoming the cautionary tale of another age.

Their adversaries are as varied as their destinies.
 

  • A warlord claiming dominion over fire and storm.

  • A dragon who slumbers beneath a volcanic throne.

  • Demons and gods locked in divine rivalries older than creation.

  • Or perhaps, the most dangerous threat of all—a solitary hermit upon a mountain peak who knows too much of destiny, and not nearly enough of mercy.

In Gaea, the lines between hero, villain, and god are blurred. Morality is a spectrum; power is never absolute; and fate, as always, demands a price.

Chronology: The Age of Gaea

Current Year: 1975 A.G.F. — After the Great Freeze
(≈ 40,000 B.C. on the players’ calendar)

 

The Great Freeze marks the end of the Age of Fire and Stone, when the climate shifted violently and the elder dragons vanished from the world. This event reshaped coastlines, altered migrations, disrupted empires, and cast civilizations into cycles of collapse and rebirth.

 

From the surviving roots of the First Empires—particularly the remnants of ancient Atlantis—a new age slowly emerged: The Age of Innovation and Faith, a world where myth and technology walk hand-in-hand, and where divine influence blends with mortal ingenuity.

  • Aether-lanterns illuminate Bronze-Age cities.

  • Air-skiffs skim across cloudbanks.

  • Oracles and engineers debate the future in the same marble halls.

  • And adventurers stride across a world where forgotten magic awaits beneath every stone.

The Continents of Gaea

 

Gaea is divided into twelve vast and wondrous continents—each a limb or breath of the Great Mother herself. What follows is a traveler’s guidebook to her living body.

Atlandias — The Continent of Empires

Capital: Atlantis

 

Atlandias is the cradle of civilization, the seat of the world’s oldest monarchy, and the shining jewel of Gaea. Atlantis, its capital, rises in concentric rings of white marble and azure waterways that circle its radiant city-core. Protected by crystal domes that stabilize climate and tide, Atlantis represents the perfect harmony of magic, invention, and living divine energy.

The Council of Four Sects

 

Atlantis is governed by:

  • The Priests of Faith — protectors of relics and interpreters of divine will.

  • The Mages of Arcana — masters of ley-lines and wielders of orichalcum ash.

  • The Scholars of Reason — historians and natural philosophers.

  • The Artificers of Progress — creators of aethertech constructs and mechanisms.

 

Their unity forms the backbone of Atlantean power.

Artifacts of Note

  • The Orichalcum Core — a living engine whose pulse powers the central spire.

  • The Reflecting Sea — a perfectly still harbor where, on the darkest nights, visions of possible futures shimmer across its surface.

Krioslos — The Cradle of Gods

(Analogous to ancient Europe)

A land of rolling hills, marble temples, and divine conflict, Krioslos is shaped by the will of the Olympians. This is a realm where faith becomes war, and war becomes politics.

Five Rival Kingdoms

  • Thessara — of Apollo’s scholars and sun-priests.

  • Mythrion — the war-state sworn to Ares.

  • Elystria — merchants of Aphrodite and the sea.

  • Varn Kor — frost-choked kingdom of Hecate’s witches.

  • Rhedon — the iron empire led by a demigod-king descended from Zeus.

 

The Banner Hawks, notorious rivals of Haeslios’s Talon Syndicate, first rose here—born from Krioslos’s holy crusades.

Eagren — The Elemental East

(Analogous to Asia)

 

Eagren is a realm defined by elemental balance. Four kingdoms—Stone, Storm, Flame, and Tide—surround the gargantuan Temple of the Elements, where druids perform cyclical rites to preserve harmony.

Sacred Sites

  • The Jade Steps of Shen-Lai

  • The Ember Court where volcanic glass is currency

  • The Sapphire Trenches, glowing with living coral

 

Its people speak of The Breath of Gaea, a wind said to carry messages from continent to continent.

Zesadar — The Veiled Continent

(Analogous to Africa)

Zesadar is a land of jungles older than empires and deserts that sing when the wind is right. Cities rise from the canopy like green mountains, built upon ruins older than the memory of gods.

In the fog-cloaked south, the mysterious Sunborn guard the fabled City of Mirrors, where reflections reveal truth rather than appearance.

Magic here is rhythmic, rooted in drumbeat and dance—rituals that echo Gaea’s own heartbeat.

Uatora — The Dreaming Southlands

(Analogous to Australia)

 

A realm of red earth, crystal plains, and living songlines. Here, dreams are geography, and the land remembers every footstep. When the planets align, the ancient monoliths vibrate with harmonic resonance that only shamans can decipher. The tribes believe that Gaea’s dreams manifest as spirits—guides, guardians, and sometimes tricksters.

 

A prophecy runs deep:

 

“When the Third Moon rises again, the buried gods will wake.”

 

Note: In this version, “Third Moon” refers to an ancient mythic omen — not an actual celestial body that once existed.

Jaiphora — The Land of Echoes

(Analogous to North America)

A continent built on memory, Jaiphora’s history is recorded not in books, but in echo-stones, crystals that store voices, visions, and resonance.

 

Twelve mighty city-states dot the plains, forests, and mountains. Many of these stand upon reclaimed Atlantean ruins, where nomads trade fragments of ancient technology.

 

Storms here carry whispers — some say they are the voices of ancestors calling across centuries.

Trikoya — The Serpent Kingdom

(Analogous to South America)

High plateaus and jungle temples define the serpent-worshipping continent of Trikoya. Two glowing rivers, Tona and Viren, wind through forests thick with bioluminescent flora. The people trace their lineage to Quirasha, the serpent-goddess who taught mortals how to harness life-energy.

Sacred Wonders

  • The Obsidian Pyramid — filled with black-ash relics

  • The Blood Altars of Xil-Kor — center of the Festival of Renewal

 

Outsiders fear Trikoya; insiders revere it as the heart of life’s cycle.

Haeslios — The Crescent Isles

(Analogous to the British Isles)

 

A realm of mist, stone circles, and draconic memory. Haeslios is ruled by twenty-two kingdoms, dynasties, and empires. The Council of Emeralds, a diplomatic body born here, seeks continental peace…but in its shadows, the Talon Syndicate and Banner Hawks wage a silent war for influence.

Haeslios blends Celtic and Olympian faith traditions, seeing them as two interpretations of the same cosmic truth.

Vludria — The Frozen Crown

(Analogous to Greenland)

 

A harsh terrain where glaciers meet steaming fissures. Its people believe their land rests upon the body of a slumbering titan whose heartbeat shapes the world’s climate. The Moonfury Barracks, in the Bregalla Empire on the continent of Haeslios, secretly study this titan’s pulse, fearing its next stirring could be catastrophic.

Subrora — The White Continent

(Analogous to Antarctica)

Beneath its ice, Subrora hides a labyrinth of ancient obsidian tunnels covered in bioluminescent glyphs. Explorers report echoes answering their steps, as if the continent remembers all who walk upon it. The League of the Arcane suspects Subrora to be the birthplace of Orichalcum, formed as the planet cooled in ages long forgotten.

Cosmology and Faith

 

The heavens of Gaea are dominated by a single moon — Lunara — whose silver light governs tides, magic, prophecy, and fate. A faint myth persists of a Third Moon — not a celestial body, but a prophetic omen tied to cycles of revelation and chaos. Its foretold “rising” symbolizes a time of upheaval, when power shifts and ancient laws unravel.

Divine energy flows through orichalcum ash, the most sacred substance in existence. To scholars, it is energy; to priests, it is sanctified matter; to poets, it is Gaea’s blood crystallized.

Culture and Technology

 

Though Gaea resembles a late Bronze-Age society, rediscovered Atlantean knowledge has birthed a wondrous hybrid technology known as Aethertech:

  • Aether-powered lanterns glow across Cragminster’s promenades.

  • Air-skiffs patrol Luna Bay under Lunara’s pale light.

  • Artificers craft mechanical constructs that dream and learn.

  • Aether-crystals refined from orichalcum ash fuel everything from healing altars to arcane engines.

 

Gaea is a world defined by magic wearing the guise of innovation.

A World Made for Storytellers

Gaea is more than a setting.
 

It is a living chronicle of what myths might have been before they became legend—a place designed to inspire Game Masters, writers, artists, and players alike. Every campaign set upon her surface writes a new page in her history. Every adventurer who dares to dream adds another star to her night sky.

The Myths of Gaea project is our gift to the creative community—a collaborative world that invites you to build upon its foundations, craft your own tales, and breathe life into its ancient veins. From sprawling kingdoms to forgotten ruins, every corner of Gaea is an opportunity to tell a story that matters.

The Journey Continues

 

We and our dedicated creative team are hard at work developing a growing library of sourcebooks, bestiaries, and adventure campaigns set within Gaea.
 

Our first major release, The Myths of Gaea: Heroes of Haeslios, will serve as your gateway into this mythic realm—an adventure guidebook inspired by our ongoing monthly campaign.

Until then, we invite you to explore Gaea for yourself. Walk her continents, listen to her winds, and rediscover the legends that shaped both her world and our own.

Image by John Roberts

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