The Wheel of Gaea: Unveiling the Gaean Calendar System
- Sarah Jordyn

- 4 days ago
- 9 min read
Introduction
In the rich tapestry of the Myths of Gaea tabletop‑roleplaying world, one of the most evocative tools a Myth Keeper (GM) and players alike can use is time itself. Time in Gaea is not merely a tick of the clock or the passing of days—it is a mythic rhythm, a spiral of renewal and decay, and a sacred structure that underlies the world’s history, magic, and fate.
This article presents a fully‑realized expansion of the Gaean Calendar System, standardized by the Council of Emeralds in Year 222 AGF, and rooted in ancient lunar charts reclaimed from the Seat of the Council. It is designed for use in Myths of Gaea campaigns—but also extended with designer notes, use‑case scenarios, sidebars, and guidance to help both Myth Keepers and players integrate the calendar into their storytelling.

Structure and Philosophy of the Calendar
Solar and Lunar Marriage
The Gaean Calendar is a hybrid: it blends twelve months of thirty days each with the waxing and waning of Gaea’s single moon, and it includes a sacred intercalary span (the five Ember Days) every fourth year. This structure serves both thematic and mechanical purposes: it links the world’s ritual rhythm to the natural cycle of sun and moon, while also enabling Myth Keepers to weave celestial events, omens, magical phenomena and seasonality into their narratives.
The Eternal Spiral & the Wheel of the Year
At the heart of the calendar lies the image of the Eternal Spiral—a glowing symbol within the “Wheel of Gaea” mosaic. This visual metaphor underscores the philosophy: time isn’t a straight line but a flame, a cycle of death and rebirth, of seasons and spirits. Use this concept in your campaign to highlight that every ending is a beginning, every war might feed the next peace, and every harvest invites decline and renewal.
Sidebar: Why a Fantasy Calendar Matters
Designers of roleplaying worlds often overlook calendar systems—but a well‑crafted calendar adds immediate immersion and narrative depth:
It gives players a sense of rhythm, seasonal change, ritual time.
It enables Myth Keepers to anchor events, festivals, celestial omens, downtime and long‑term arcs.
It creates cultural flavour: month‑names, celebrations, intercalary days become part of the world‑building.
Indeed, one world‑building blog observes: “A thoughtfully crafted calendar system can elevate the immersion, create cultural significance, and provide a solid framework for time‑keeping in your game.” Epic World Builder
The Gaean Year: Months, Seasons & Pronunciations
The Twelve Months and Their Themes
The Gaean year begins in Samhainn, the month of endings and transition, and cycles through twelve months each of thirty days. Every month carries its own elemental tide, emotional tenor, and signpost in the world of myth.
Here is a table for quick reference:
Month (Gaelic) | Approx. English Equivalent | Elemental Tide | Theme & Season |
Faoilteach | January | Water | Renewal & survival in mid‑winter |
Gearran | February | Water → Air | First stirring, purification |
Màrt | March | Air | Rebirth and the spring equinox |
Giblean | April | Air → Earth | Storms, planting, emerging life |
Céitean | May | Fire | Passion, growth, full power of sun |
Òg‑mhios | June | Fire → Light | Summer solstice, height of light |
Iuchar | July | Earth | High summer, abundance |
Lùnasdal | August | Earth → Harvest | Harvest begins, strength measured |
Sultainn | September | Balance (Earth ↔ Air) | Autumn equinox, gratitude |
Damhar | October | Air | Depth of reflection, mortality whispers |
Samhainn | November | Endings | Gate between life and death |
Dùdlachd | December | Spirit/Water | Winter solstice, stillness, endurance |
Pronunciation Guide
To help immerse your players and respect the language flavour of Haeslios, here are phonetic pronunciations:
Faoilteach: FOOL‑chukh (sometimes “FOOL‑tchuhkh”)
Gearran: GEH‑ruhn (hard “g”)
Màrt: MAHRscht (rhymes with “cart”, rolled r)
Giblean: GIB‑lee‑uhn or GIB‑lyen
Céitean: KAY‑chuhn or KAY‑tchuhn
Òg‑mhios: OHK‑veeyoss (sometimes “OHK‑ee‑oss”)
Iuchar: YOO‑khur or YOO‑char
Lùnasdal: LOO‑nuhs‑dahl
Sultainn: SOOL‑tchun or SOOL‑tin
Damhar: DAH‑vur (older form “DAH‑var”)
Samhainn: SAH‑win or SAH‑vwin
Dùdlachd: DOO‑dluhkh (throaty ending)
Sidebar: Why Each Month Matters
In a game session, the specific month can set the tone. If your players arrive at a remote village in Giblean, you might emphasise storms, muddy fields, sowing rituals. If they travel in Dùdlachd, it might be cold, still, haunted by legends of the long night. Encourage each location to reference the month-name—NPCs remark on “In Lùnasdal the harvest festival comes,” or “During Samhainn the veils are thin”.

Festivals & The Wheel of the Year
The Eight Great Festivals
In the Gaean Calendar, eight major festivals mark the turning of the Wheel of the Year: four solar celebrations (solstices, equinoxes) and four fire‑festivals at cross‑quarter points. These are not simply holidays: they rip open the boundary between mortal time and mythic flow.
Samhainn – The Shadow’s Gate (1st of Samhainn, ~Nov 1)The year begins in darkness. The veil between worlds thins. Lanterns guide wandering spirits; hearths are extinguished and rekindled. For Myth Keepers: perfect for ghost‑stories, underworld pacts, ancestral echoes.
Imbolc – The Feast of Awakening (1st of Gearran, ~Feb 1)Cold still grips the land; yet life stirs. Virgin flames light hearths; milk and honey are shared. Use this for character beginnings, vows, magical stirrings.
Spring Equinox (21st of Màrt)Balance returns. Ploughs are consecrated; seeds blessed. A natural moment for quests of planting, alliances, reclaiming lost fields.
Bealtaine – Festival of Fire and Flesh (1st of Céitean, ~May 1)Bonfires blaze, lovers leap embers, cattle are driven through twin fires. The boundary between the mortal and the Fae warps. Ideal for wild, risky adventures, fae‑pacts, cult rituals.
Summer Solstice (21st of Òg‑mhios)Sun at peak. Wheels of fire roll down hills into rivers. A moment of triumph, excess, divine attention. Use it for high point of campaigns, major confrontations.
Lùghnasadh – Festival of Skills (1st of Lùnasdal, ~Aug 1)Craft, strength, competition: horse races, duels, first bread of harvest. Great for hero contests, forging legendary items, settling rivalries.
Autumn Equinox (22nd of Sultainn)Earth yields; leaves fall; balance again. Perfect for reflection, deals struck in the twilight, turning points.
Winter Solstice (21st of Dùdlachd)The longest night. Fires are kept alive in honour of sleeping Gaea. Good for introspective sessions, hidden threats, setting up long‑term arcs.
Minor Observances
Ember Days: Every fourth year, five days between Dùdlachd and Faoilteach fall outside ordinary time. No laws or contracts are valid; fate itself seems suspended. A powerful narrative moment.
Night of Silence: Once per millennium, the world holds its breath for one night—commemorating the first dawn after the Great Freeze.
Day of the Emerald Flame: Every 21st of Màrt, the scholars of the Lyceum light the Emerald Flame in honour of knowledge and renewal. Suitable for arcane quests, rediscovery of ancient lore.
Sidebar: Festival Hooks for Myth Keepers
During Bealtaine, a village disappears into the Fae realms—players must cross the veil and bring them back.
On Lùghnasadh, the Race of Macha begins—winning grants a divine boon but risking divine wrath.
The Ember Days arrive in the midst of a war—characters face the choice of stopping the conflict or seeing laws vanish for five days.
Era Reckoning and Timekeeping
BGF and AGF
Time in Gaea is also marked by the great age‑boundary: BGF (Before the Great Freeze) and AGF (After the Great Freeze). The current era is 1975 AGF. Year 0 AGF marks the Thaw, when sun and civilization rose again. This context can help anchor campaigns in grand mythic epochs.
Practical Timekeeping for Gameplay
A single Gaean year: 12 × 30 = 360 days, plus the five‑day Ember span every fourth year. The Haeslian new year begins 1st of Samhainn (~Nov 1 in Earth equivalent). Seasonality mirrors Earth’s patterns, albeit with longer winters and shy springs—reflecting the world’s post‑Freeze chill.
For the Myth Keeper: mark current date (e.g., 5th of Céitean 1975 AGF), track moon phases (new moon, waxing, full, waning), and tie major story beats to festivals or eclipses. For players: use the month names in dialogue (“On the 14th of Iuchar we set sail…”), feel the weight of time passing, anticipate festivals or celestial events.
Moon, Celestial Events & Magical Implications

The Moon of Gaea
Gaea is governed by a single moon whose phases are noted each month: new, waxing, full, waning, shadow. In the original foundational murals, the Wheel of Gaea shows the moon’s shifting faces. For campaigns, moon phases might affect:
Magic potency: Full moon nights might grant a +1 to ritual rolls, or awaken latent power.
Fae crossing: During the waning moon of Samhainn, spirits roam, boundaries weaken.
Navigation & ritual timing: Sailors might refuse to depart until the moon is first‑quarter, harvest rituals timed to waning moon in Sultainn.
Celestial Omens & Signs
Use the calendar to introduce celestial anomalies: e.g., a blood‑moon during Lùghnasadh heralds divine wrath; a solar shimmer on the Spring Equinox could reveal leyfire lines. Because the Gaean system is built on the marriage of sun, moon and the elemental tides, these events feel meaningful—players begin to anticipate them and respond creatively.
Sidebar: Implementing Moon Phases in Play
Create a simple moon‑phase table: Day 1 = new moon, Day 8 = first quarter, Day 15 = full moon, Day 23 = last quarter, Day 30 = shadow.
Make note of the moon on festival days (e.g., full moon at Bealtaine adds extra flair).
Tie side‑quests: “During the waxing moon of Giblean we harvest silver‑sap from the alpine firs”—one of these days it fails because the moon goes into shadow unexpectedly.
Practical Use‑Scenarios for Myth Keepers and Players
Myth Keeper Scenario: Tracking a Campaign Arc
Campaign Title: The Ember Veil.
Start: 27th of Damhar, 1975 AGF — autumn winds carry rumours of a broken seal beneath the old marshes.
Interim: On the Eve of Samhainn (30th of Samhainn), the veil thins, spirits stir, key NPCs vanish.
Midpoint: 1st of Céitean (Bealtaine) — players must leap the bonfire to reach the Fae realm and retrieve the lost talisman.
Climax: 21st of Òg‑mhios (Summer Solstice) — the sun’s zenith awakens the ancient leyfire line beneath the marshes; players must act before midnight when the moon turns full and the seal resets.
Resolution: Ember Days arrive (after Dùdlachd), offering five days where fate can be reversed—the final confrontation takes place outside ordinary time.
In session logs, note the date: “The party rode south on 5th of Giblean; on 17th of Giblean they found the ancient obelisk; by 1st of Lùnasdal the harvest festival distracted the guards.” This gives players a sense of time passing, a tangible rhythm of the world.
Player Scenario: Tying Character Background to Calendar
Character Concept: A harvest‑warrior whose clan won the Race of Macha on Lùghnasadh.
Background hook: “On the 1st of Lùnasdal, I must return to my homeland’s hill‑track to defend our honour in the next race.”
Downtime tie‑in: During the month of Iuchar, the character helps tend the fields; when the 21st of Sultainn arrives, the clan holds a harvest‑feast where secrets are revealed.
Magic/portents: The clan’s totem glows during the waning moon of Samhainn—every year since the Great Freeze this has signalled the return of wanderers from beyond the veil.
Designing Your Own Tools: GM Notes & Resources
Printable Wheel & Visual Aids
Create a map or poster of the “Wheel of Gaea” mosaic: twelve segments, the Eternal Spiral, moon‑phase icons, festival glyphs. Hang it in your gaming space—or share a digital copy with your players.
Calendar Reference Sheet (for Tables & Notes)
Include: month name, duration (30 days), elemental tide, major festival date, pronunciation. Provide moon‑phase schedule for each month. Keep a “current date” tracker on your session sheet.
Tips for Integration
At session start, announce the date and moon phase: “It’s 14th of Màrt, waxing moon.”
Use season‑sensory cues: barrenness in Faoilteach, thawing ice in Gearran, blazing heat in Òg‑mhios.
Tie NPC events to festival times: councils sit only during Ember Days; ritual sites only open at the Solstice.
Use intercalary Ember Days as wildcard time: if players need a break, a pause in narrative, or a fate‑twist, this is the gateway.
Sidebar: Common Pitfalls and How to Avoid Them
Pitfall: Players forget the month names → fix by repeating the names in NPC dialogue (“As we do every year in Damhar…”).
Pitfall: Time passes with no effect → embed mechanical or narrative consequences (weather changes, magic fluctuates).
Pitfall: Festival days feel perfunctory → lean into them: schedule downtime around them, build side‑quests tied to them.
Advanced Mechanics & Story Hooks
Celestial Alignments
Consider adding rare events: e.g., every 50 years the moon stays full for two nights; or during the Ember Days a portal opens to the Under‑realm. These anchor long‑term campaigns and become mythic milestones.
Elemental Tides & Magic
Since each month aligns to an elemental tide (water, air, fire, earth), you can assign mechanical effects:
In a Water‑month (Faoilteach/Gearran), spells of healing or purification are enhanced.
In a Fire‑month (Céitean/Òg‑mhios), destructive magic is more volatile.
In Earth (Iuchar/Lùnasdal), crafting and fortification flourish.
During a month of Air (Màrt/Giblean), travel and communication speed up.
In the Balance months (Sultainn) or Endings (Samhainn/Dùdlachd), shadow‑magic, secrets, transition dominate.
Boots on the Ground: NPC Behaviour & Social Rhythm
Farmers in Iuchar and Lùnasdal will be busy; expect fewer mercenaries but more grain‑festivals.
On Samhainn, NPCs may be reticent, polite, and speak of ancestral debts.
During the five Ember Days no contracts are valid—players may exploit this or find themselves in a moral vacuum.
Campaign‑Friendly Materials to Share with Players
Player Handout: A stylised “Gaean Pocket Calendar” with the twelve months, major festivals, and moon‑phase key.
Quick Reference Card: One‑page summary of the calendar cycle, month themes, and seasonal cues.
Milestone Tracker: A table where players can mark the date when they reached major goals (e.g., “Defeated the Iron Drake – 19th of Iuchar 1976 AGF”).
Conclusion: Turning the Wheel Together
The Gaean Calendar System is more than an accessory—it’s a living framework. When you (Myth Keeper) embed it into your campaign world, and your players adopt its language, sense its rhythm, it transforms the game. Months become meaningful, moon phases provoke quests, festivals open mythic doors, and time itself becomes a character.
Encourage players to mark the date, refer to the month‑names, anticipate festivals, feel the elemental tide. Let the calendar shape not just when things happen—but why they happen. As High Curator Aeryn Callas writes in On the Measure of Days:
“The gods may mark eternity in heartbeats,but mortals count time in fire and frost.And through that counting,we defy the silence of the world.”
In Myths of Gaea, let your players count—and make every turn of the wheel count.








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